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CS2 Map Callouts & Strategy Guide: Mirage, Dust2 & Inferno (2026)

CS2 Map Callouts & Strategy Guide: Mirage, Dust2 & Inferno (2026)

AdminAdmin·1 months ago·5 views·Counter-Strike 2

Callouts Win Rounds Faster Than Aim

You can have s1mple-level aim, but if you call "he's over there!" instead of "Palace, 40 HP, AWP", your team is guessing. Standardized callouts are the difference between a coordinated execute and chaos. Here are the essential callouts for every Active Duty map.

Mirage — The Most Played Map

SiteCalloutDescription
ATetrisThe stack of crates at A ramp entrance (T side looks like Tetris blocks)
APalaceThe room connected to A site with a balcony
AStairs / Ticket BoothThe staircase leading from CT to A site
AJungleThe raised platform between Stairs and Connector
AConnectorThe hallway connecting A and B sites through mid
AFire Box / DefaultThe wooden box near the default plant spot
AUnder PalaceUnderneath the Palace balcony, a common hiding spot
ANinjaBehind the wooden plank near CT spawn entrance
BBench / VanThe van parked on B site
BMarket / WindowThe window from B site to CT spawn
BApartments / AppsThe building leading from T spawn to B site
BKitchenThe room inside Apartments with the stove
BShortThe catwalk from mid to B site
BArchesThe arches at the entrance to B from short
BSite BoxThe large box on B site, common plant cover
MidWindowThe CT AWPer's favorite spot overlooking mid
MidLadder RoomThe room below Window, accessible via ladder
MidChair / Top MidThe elevated box at T-side of mid
MidUnderpassThe tunnel beneath mid connecting to B short

Mirage Default Strats

  • A Execute (3-1-1): 3 players A ramp, 1 mid control, 1 lurking B apps. Smokes: Stairs, Jungle, CT. Flash ramp, push together.
  • B Split (2-3): 2 mid-to-short, 3 B apps. Smoke Market, molly Bench, flash through apps, short players peek simultaneously.
  • Mid Control Default: First 30 seconds: take mid control (contest Window). If you win mid, you can rotate freely to either site.

Dust2 — The Classic

  • SiteCalloutDescription
    AGooseThe graffiti spot on the back wall of A site (painted goose)
    AElevator / NinjaThe elevated platform at back of A site
    ACar / DefaultThe car near the default plant location
    ALong / Long DoorsThe long corridor from T spawn to A site
    APitThe lowered area at the end of Long A (CT side)
    AShort / CatwalkThe elevated path from mid to A site
    BWindow / Big BoxThe large box on B platform, common AWPer angle
    BCarThe car on B site (common smoke landing spot)
    BBack PlatThe back corner of B platform
    BClosetThe small room with a door on B site
    BTunnels / Upper TunsThe tunnel from T spawn to B site
    MidMid DoorsThe double doors separating T mid from CT mid (iconic AWP wallbang)
    MidXboxThe box in mid allowing boost to catwalk
    MidSuicideThe open T-side of mid (exposed to mid doors AWP)

    Inferno — Close Quarters King

    SiteCalloutDescription
    APit / GraveyardThe lowered pit area on A site
    ALibraryThe room connected to A site with the bookshelves
    ABalconyThe wooden balcony overlooking A site
    AArch / LongThe long corridor from T spawn to A site with an arched ceiling
    APorchThe covered area before entering A site from Arch
    AMotelThe building on A site with a broken wall
    BBananaThe curved pathway from T spawn to B site (most contested area)
    BCT / CoffinsThe CT-side entrance to B site
    BFountainThe fountain on B site
    BNew BoxThe metal container on B site
    BConstruction / RuinsThe ruined building between Banana and B site
    BDark / SandbagsThe dark corner near the sandbags at T entrance to B
    MidBoilerThe boiler room near T side of mid
    MidTop Mid / Arch SideCT side of mid, overlooking Second Mid
    MidUnderpass / MexicoThe tunnel under mid connecting to A balcony

    Universal Callout Rules

    1. Location + HP + Weapon: "Jungle, tagged 60, AWP" beats "he's somewhere A"
    2. Don't call "ALL" unless it's all: If you hear 3 sets of footsteps, call "3 B". If you hear 5, call "5 B" or "all B"
    3. Call the bomb: "Bomb down Long" or "Bomb dropped mid" is the most important callout in any round
    4. Use minimap references: If you don't know the callout, describe the position relative to common landmarks
    5. Never backseat: Dead players give info, not orders. "He's in Jungle" is info. "Peek him NOW" is backseating.
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