Callouts Win Rounds Faster Than Aim
You can have s1mple-level aim, but if you call "he's over there!" instead of "Palace, 40 HP, AWP", your team is guessing. Standardized callouts are the difference between a coordinated execute and chaos. Here are the essential callouts for every Active Duty map.
Mirage — The Most Played Map
| Site | Callout | Description |
|---|---|---|
| A | Tetris | The stack of crates at A ramp entrance (T side looks like Tetris blocks) |
| A | Palace | The room connected to A site with a balcony |
| A | Stairs / Ticket Booth | The staircase leading from CT to A site |
| A | Jungle | The raised platform between Stairs and Connector |
| A | Connector | The hallway connecting A and B sites through mid |
| A | Fire Box / Default | The wooden box near the default plant spot |
| A | Under Palace | Underneath the Palace balcony, a common hiding spot |
| A | Ninja | Behind the wooden plank near CT spawn entrance |
| B | Bench / Van | The van parked on B site |
| B | Market / Window | The window from B site to CT spawn |
| B | Apartments / Apps | The building leading from T spawn to B site |
| B | Kitchen | The room inside Apartments with the stove |
| B | Short | The catwalk from mid to B site |
| B | Arches | The arches at the entrance to B from short |
| B | Site Box | The large box on B site, common plant cover |
| Mid | Window | The CT AWPer's favorite spot overlooking mid |
| Mid | Ladder Room | The room below Window, accessible via ladder |
| Mid | Chair / Top Mid | The elevated box at T-side of mid |
| Mid | Underpass | The tunnel beneath mid connecting to B short |
Mirage Default Strats
- A Execute (3-1-1): 3 players A ramp, 1 mid control, 1 lurking B apps. Smokes: Stairs, Jungle, CT. Flash ramp, push together.
- B Split (2-3): 2 mid-to-short, 3 B apps. Smoke Market, molly Bench, flash through apps, short players peek simultaneously.
- Mid Control Default: First 30 seconds: take mid control (contest Window). If you win mid, you can rotate freely to either site.
Dust2 — The Classic
| Site | Callout | Description |
|---|---|---|
| A | Goose | The graffiti spot on the back wall of A site (painted goose) |
| A | Elevator / Ninja | The elevated platform at back of A site |
| A | Car / Default | The car near the default plant location |
| A | Long / Long Doors | The long corridor from T spawn to A site |
| A | Pit | The lowered area at the end of Long A (CT side) |
| A | Short / Catwalk | The elevated path from mid to A site |
| B | Window / Big Box | The large box on B platform, common AWPer angle |
| B | Car | The car on B site (common smoke landing spot) |
| B | Back Plat | The back corner of B platform |
| B | Closet | The small room with a door on B site |
| B | Tunnels / Upper Tuns | The tunnel from T spawn to B site |
| Mid | Mid Doors | The double doors separating T mid from CT mid (iconic AWP wallbang) | Mid | Xbox | The box in mid allowing boost to catwalk |
| Mid | Suicide | The open T-side of mid (exposed to mid doors AWP) |
Inferno — Close Quarters King
| Site | Callout | Description |
|---|---|---|
| A | Pit / Graveyard | The lowered pit area on A site |
| A | Library | The room connected to A site with the bookshelves |
| A | Balcony | The wooden balcony overlooking A site |
| A | Arch / Long | The long corridor from T spawn to A site with an arched ceiling |
| A | Porch | The covered area before entering A site from Arch |
| A | Motel | The building on A site with a broken wall |
| B | Banana | The curved pathway from T spawn to B site (most contested area) |
| B | CT / Coffins | The CT-side entrance to B site |
| B | Fountain | The fountain on B site |
| B | New Box | The metal container on B site |
| B | Construction / Ruins | The ruined building between Banana and B site |
| B | Dark / Sandbags | The dark corner near the sandbags at T entrance to B |
| Mid | Boiler | The boiler room near T side of mid |
| Mid | Top Mid / Arch Side | CT side of mid, overlooking Second Mid |
| Mid | Underpass / Mexico | The tunnel under mid connecting to A balcony |
Universal Callout Rules
- Location + HP + Weapon: "Jungle, tagged 60, AWP" beats "he's somewhere A"
- Don't call "ALL" unless it's all: If you hear 3 sets of footsteps, call "3 B". If you hear 5, call "5 B" or "all B"
- Call the bomb: "Bomb down Long" or "Bomb dropped mid" is the most important callout in any round
- Use minimap references: If you don't know the callout, describe the position relative to common landmarks
- Never backseat: Dead players give info, not orders. "He's in Jungle" is info. "Peek him NOW" is backseating.