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Slay the Spire 2 Ascension Guide: A20 Heart Kill Strategies & Card Tier List (2026)

Slay the Spire 2 Ascension Guide: A20 Heart Kill Strategies & Card Tier List (2026)

AdminAdmin·1 months ago·6 views·Slay the Spire 2

Ascension 20: The Final Challenge

Slay the Spire 2's Ascension system goes to A20. Each level adds a stacking difficulty modifier:

  • A1-A5: Enemies deal more damage, have more HP, Elites appear more often
  • A6-A10: Start each act damaged, potion slots reduced, events become worse
  • A11-A15: Bosses are upgraded, healing is reduced, shop prices increase
  • A16-A19: Enemies have new attack patterns, normal enemies become elite-level threats
  • A20: Double Act 3 boss — you must defeat two consecutive bosses without healing in between

Tier List: Best Cards at High Ascension

Ironclad — Must-Pick Cards

CardRarityWhy It's Essential
CorruptionRareWins runs by itself with Feel No Pain
FeedRarePermanent max HP gain is priceless at A17+
ReaperRareOnly reliable sustain, heals for 100+ with strength scaling
ImperviousRare30 block for 2 energy solves any turn defensively
OfferingRare6 HP for 3 cards + 2 energy is always worth it

Silent — Must-Pick Cards

CardRarityWhy It's Essential
Wraith FormRare3 turns of near-invincibility. Hallway fight winner.
Catalyst+UncommonTriple poison = dead boss. The only scaling you need.
After ImageRareFree block on every card played. Shiv decks essential.
MalaiseRarePermanent strength reduction on enemy. Hard counters certain bosses.
AdrenalineRare0-cost draw 2, gain 1 energy. Never a bad pickup.

Universal Must-Pick Relics

  • Snecko Eye: +2 draw per turn, randomizes costs. The most run-defining boss relic. Take it and draft high-cost cards.
  • Dead Branch: Add random card to hand whenever a card exhausts. Turns Corruption into an instant win.
  • Mummified Hand: Powers make a random card cost 0. Defect's channel all orbs for free.
  • Incense Burner: Every 6 turns, gain Intangible for 1 turn. Time it to block boss attacks.
  • Fossilized Helix: Prevent all damage from the first hit each combat. Saves 20-40 HP per act.

A20 Heart Kill Checklist

Before you can face the Heart at A20, ask yourself:

  1. Can I block 60+ damage in a single turn? The Heart's multi-hit (67 damage) appears every 3 turns.
  2. Do I have scaling that outpaces the Heart's 800 HP? 800 HP with 200 HP healed each buff cycle demands consistent damage.
  3. Can I survive 2 turns of Beat of Death? Every card you play deals 1 (A19+: 2) damage to you. Shiv and Claw builds suffer most.
  4. Did I save a valuable potion? Ghost in a Jar (Intangible), Duplication Potion (Catalyst), or Gambler's Brew (re-draw hand).

📝 Note: A20 Heart kills have a sub-5% success rate even for experienced players. Don't measure progress by wins — measure by better decisions. A run where you identified your mistakes is a successful run.

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